About
35 years solving real technology problems for real organizations.
Jerrod Carter
I started in technology in 1991 — straight out of Rose-Hulman Institute of Technology with a Computer Science degree — and have spent the decades since doing the actual work: building systems, leading infrastructure teams, designing software architecture, and making technology decisions that organizations depend on.
After early years at Eli Lilly and enterprise consulting roles serving clients including AT&T, Walmart, Lockheed Martin, State Farm, Ford, and Hewlett-Packard, I spent 15 years as CIO at Wheaton World Wide Moving and its family of brands — Bekins, Stevens, and Arpin. One organization, four national brands, all of the complexity that entails. I retired from that role at the end of 2025.
I am now running Real Fun Technology full-time. The practice is built on everything I've learned about what actually works in enterprise IT — and what doesn't — applied at a scale that's accessible to smaller organizations that don't need a 200-person IT department, just someone who has been one.
I'm based in Carmel/Westfield, Indiana. I work with clients remotely across the U.S.
- B.S. Computer Science, Rose-Hulman Institute of Technology (1991)
- 2015 CTO of the Year Finalist — Private Companies $100M+ revenue
- Former President, Society of Information Management — Indianapolis Chapter
- Google Cloud, Multi-Agent Systems & Hybrid Infrastructure certified
- Co-founder, CrossConfirm — public-private partnership with American Red Cross
Why "Real Fun Technology"?
The name isn't ironic. Building software that actually solves a problem — cleanly, reliably, without unnecessary complexity — is genuinely satisfying work. The "fun" is in the craft: figuring out the right abstraction, cutting the scope to what matters, watching a system that was previously a burden become something the team trusts.
What isn't fun is building things that are impressive to demo and painful to operate. Overengineered architectures. Vendor lock-in nobody thought through. Systems that only the person who built them can understand. I've spent 35 years watching what happens when organizations take those shortcuts, and I've made it a practice to build the other kind.
Real Fun Technology exists to do serious work that's enjoyable to build and — more importantly — enjoyable to use and maintain after the engagement ends.
Right-sized solutions
The goal is the simplest system that solves the problem correctly. Not the most sophisticated one we could build.
Understandable systems
Everything we deliver is documented and explainable. No black boxes. Your team should be able to maintain it after we're done.
Honest communication
If something isn't going to work, we'll tell you before we build it. Plain language, direct feedback, no consulting theater.
Long-term maintainability
We optimize for the system's second year, not its launch demo. Code that can't be understood can't be maintained.
Have a problem worth solving?
Describe what you're working on and we'll have a direct conversation about whether we're the right fit.
Get in touch →